Blueprint Stack Documentation
Blueprint Stack is an Unreal Engine 5.4+ editor plugin that bridges AI coding agents to the Unreal Editor. Connect to Claude Code or Codex, run open models locally with Ollama or LM Studio, or bring your own custom agent — then use 48 editor tools across 11 categories to create Blueprints, manipulate assets, generate materials, and more, all through natural language.
What you can do
- -48 editor tools across 11 categories: Blueprint, Animation, Data, Material/VFX, AI/Gameplay, Pose/Sequencer, Level, Data Table, Utility, Generation, and Play
- -Built-in cloud agents (Claude Code, Codex) plus local options that run open models entirely on your machine via Ollama or LM Studio — no API key, no cloud — and support for unlimited custom agents
- -Built-in MCP server (JSON-RPC over HTTP, default port 9315) for external tool access
- -Context attachments - attach Blueprint nodes, assets, and images directly to prompts
- -Multi-session chat interface supporting up to 8 concurrent sessions with persistent history
- -Image generation via DALL-E and 3D model generation via Meshy AI, imported as UE assets
- -Create and edit Blueprints, graphs, variables, materials, animations, and data tables via natural language
Supported platforms
- -Unreal Engine 5.4+
- -Windows (Win64), macOS, and Linux
- -Editor-only - not included in packaged builds
Get started
Getting Started
Install the plugin, configure your first agent, and run your first prompt in the editor.
Supported Agents
Per-agent setup: cloud agents (Claude Code, Codex), local models (Ollama, LM Studio), and custom agents.
Tools Reference
Browse all 48 editor tools across 11 categories the agent can call.
Troubleshooting
Fix common issues with agent connections, MCP server config, and editor integration.
Want to buy it?
Pricing and feature breakdown live on the Blueprint Stack product page.