// CHANGELOG

Blueprint Stack Changelog

All notable changes to Blueprint Stack are documented here.

v1.1.0LATEST
January 15, 2025

What's New

Features

- Added support for Unreal Engine 5.4

- New "Context Mode" for better understanding of existing Blueprint graphs

- Improved prompt suggestions with autocomplete

- Added bulk generation for multiple functions at once

Improvements

- 40% faster generation times with optimized AI backend

- Better variable naming conventions

- Improved error messages with actionable suggestions

Bug Fixes

- Fixed issue with node connections on complex graphs

- Resolved memory leak when generating large Blueprint segments

- Fixed keyboard shortcut conflicts on macOS

UE5.1 - UE5.4 CompatibleDownload this version
v1.0.2
December 1, 2024

Patch Release

Bug Fixes

- Fixed crash when using Blueprint Stack on Level Blueprints

- Resolved issue with custom struct types not being recognized

- Fixed undo/redo functionality for generated nodes

Improvements

- Better handling of animation Blueprint contexts

- Improved stability on complex projects

UE5.1 - UE5.4 CompatibleDownload this version
v1.0.1
November 15, 2024

Patch Release

Bug Fixes

- Fixed plugin not loading on Unreal Engine 5.3

- Resolved API timeout issues on slower connections

- Fixed formatting of generated comment nodes

Improvements

- Added progress indicator during generation

- Better error handling for network issues

UE5.1 - UE5.4 CompatibleDownload this version
v1.0.0
November 1, 2024

Initial Release

Features

- AI-powered Blueprint code generation from natural language

- Support for Unreal Engine 5.1, 5.2, and 5.3

- Context-aware generation based on existing graph

- Preview before applying generated nodes

- Full undo/redo support

- Keyboard shortcuts for quick access

Supported Blueprint Types

- Actor Blueprints

- Character Blueprints

- Widget Blueprints

- Game Mode Blueprints

- Component Blueprints

UE5.1 - UE5.4 CompatibleDownload this version

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